Soundcheck

Troubleshooting

It sounds bad

Almost always EQ

It works, but it sounds wrong — muddy, harsh, boxy, thin. This is almost always EQ. Name the problem, find the frequency, turn it down.

Name it, then cut it

Match what you're hearing and cut that range on the offending channel. Start around 3–4 dB.

It sounds…Cut around
Muddy, thick, blurry200–400 Hz
Boxy, like cardboard300–600 Hz
Honky, nasal500 Hz–1 kHz
Harsh, brittle, fatiguing2–4 kHz
Spitty, sharp "ess" sounds5–8 kHz (narrow)
Thin, no bodydon't boost yet — see below
Dull, closed-ingentle lift 3–6 kHz, or air shelf 10 kHz+

Cut before you boost. If it's muddy, cut the mud — don't boost the highs to compensate. The result is cleaner and you're not just making everything louder. Why, and how to sweep for it →

Which channel is it?

Solo channels one at a time to find the culprit. The usual suspects:

The "fix it once" idea

If every channel has the same problem, it's the room — not the channels.

A room that's boomy or harsh makes everything boomy or harsh. Don't cut 300 Hz on thirty channels one at a time. Fix it once on the main output, and leave the individual channels alone. Thirty small cuts is thirty chances to make it worse; one cut on the main is one decision.

Same logic if it started suddenly across the board — check what changed globally (the main EQ, a graphic EQ on the output) before touching channels.

Before you reach for EQ at all

If a single source sounds badly wrong, the fastest fix often isn't EQ: