Soundcheck

Do it on the X32 · Step 1

Patch & route an input

Why am I doing this?

Before a channel can do anything, it has to know which physical input to listen to. This is the plumbing — get it right once and it stays right. The full explanation → Guide, Step 1

The short version

Already know the drill?
  1. ROUTING screen button
  2. Home tab
  3. Set each block of 8 inputs → the channels that should receive them
  4. Odd one out? Set that channel's source on its Config tab
  5. Save the scene

Before you start

Step by step

  1. Open the routing screen.

    Press the ROUTING screen-select button above the display, then make sure you're on the Home tab. This page maps physical inputs to console channels.

  2. Understand the blocks.

    The X32 routes inputs in blocks of eight, not one at a time. So you're telling it things like "Local inputs 1–8 feed channels 1–8" and "AES50-A inputs 1–8 feed channels 9–16." Turn the encoders beneath the display to change each block's source.

    This block approach is fast but blunt — it's why a one-off change happens on the channel instead (step 4).

  3. Set your blocks.

    Work left to right through the channel blocks, assigning each one its source. A typical setup with a stagebox on stage and a few things plugged in at the booth might be:

    ChannelsSource
    1–8AES50-A 1–8 (stagebox)
    9–16AES50-A 9–16 (stagebox)
    17–24Local XLR 1–8 (booth)
    25–32wherever the rest live

    Your actual layout is in Our Setup — check there first, it's the authority for this building.

  4. Need one channel to break the pattern?

    Say input 12 died and you've moved that mic to a spare input. You don't want to re-map an entire block for one channel.

    Instead: SELECT that channel, press HOME, go to the Config tab, and set its input source directly. That overrides the block routing for just that one channel.

  5. Confirm signal is arriving.

    Solo the channel and watch the meter while something makes noise into that input. Movement on the meter means the patch is good. Nothing? No sound / no signal →

  6. Save the scene.

    Routing lives in the scene. Change it and don't save, and it's gone next power-up. Scenes & backup →

What good looks like

CheckShould be
Every used inputmapped to a channel
Channel numbersmatch Our Setup
Signal testmeter moves when the source makes noise
Scenesaved after any change

If it goes wrong

A channel is dead but the cable and mic are fine.
Check its source on the Config tab. Someone may have overridden it for a previous service and left it that way.
Everything shifted by eight channels.
A block got reassigned. Look at the Routing → Home page and compare against Our Setup.
The stagebox inputs are all dead at once.
That's not routing, that's the AES50 link. Check the cable between the stagebox and the console. No sound / no signal →
You changed routing and now the monitor mixes are wrong.
Expected — the sends were built on the old channel assignments. Fix the routing first, then check the sends. Sends →